We had 15 shooters show up to shoot today's match out of 16 RSVP's. Ryan, James, myself and Brad took turns running the line so that we could all shoot the match as well.
Total round count for the day was either 45 or 46 depending on how many shots were fired on the poolballs. There were 680 points possible.
The course of fire was as follows:
Stage 1 300yd coldbore Round count: 1 On the beep, engage the 3" circle at 300yds with 1 shot. 50 points for a hit. 50 points possible 60 seconds prep, 30 seconds shoot time.
Stage 2 200 yard hostage. Round count: 6 On the beep, engage the hostage target at 200 yards from the prone position with three rounds on each side. 15 points for bad guy and -15 points for hostage hit. 90 points possible 60 sec prep and 60 sec shoot.
Stage 3 Pool balls. Round count: up to 9 On the beep, engage all the solid pool balls. The 8 ball is optional. A hit to the 8 ball without also hitting all other solid balls causes the shooter to lose all points. 10 points per ball except the 8 ball is worth 30 or zero points if all solids are not hit. 100 points possible. 60 seconds prep, 60 second shoot time.
Stage 4 Holdovers, out and in. Round count: 5 On the beep, engage the plates in the following order: 200 little man, 300 circle, 400 small paddle, 300 circle, 200 little man. Shooter may not turn elevation knob during the string of fire. 15 points per hit. 75 points possible. 60 seconds prep, 45 seconds shoot time.
Stage 5 100yd poker chips from behind the yellow line. Round count: 5 Start with ammo on the back benches & a round in hand, on the beep, move to rifle, engage a dot, open bolt, retrieve another round and engage another dot, repeat until finished. 20 points per broken poker chip. 100 points possible. 60 seconds prep, 80 second shoot time.
Stage 6 Unsupported positions. Round count: 8 On the beep, engage the 100yd mini IPSC target center of mass with 2 shots offhand, 2 shots kneeling, 2 shots seated and finally 2 shots from unsupported prone. Scoring as per the point values on the target. 80 points possible. 60 seconds prep, 60 seconds shoot time.
Stage 7 side prone Round count: 5 On the beep, engage the diamond target at 100 yards from the side prone position (ejection port up) with 5 rounds. 20 points per hit. 100 points possible 60 sec prep and 60 sec shoot.
Stage 8 Steel Madness Round count: 6 On the beep, engage the the targets as they are called out. Targets will be the 200 little men, 300 dots and 400 flippers and 500 dots. 10 points per hit 60 points possible. 60 seconds prep, 99 seconds shoot time.
Stage 9 Shooting aces. Round count: 1 On the beep, engage the square in the center of the playing card target with 1 shot. 25 points for a hit touching the white center, 15 points for a hit touching the black line, but not touching the white center. 25 points possible. 60 seconds prep, 10 seconds shoot time.
Scores were as follows:
442 James 260 rem 437 Ryan Kerr 243/260 427 Brad (top 308 shooter) 332 Kurtis 260 rem 321 Ken 308 win 274 Mike Y 308 win 262 Randall 243 win 230 Conner 308 win 161 Mike V 260 rem 137 Steven 308 win 129 Ryan Kang 96 Joe V 308 win 94 Rich G 308 win 65 Ben S 6.5 Grendel 14 Shaun 300 Win Mag
_________________ God shoots a Remington 700, drives a Chevy Truck and carries a Glock 19. I don't do any of those things.
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